HV-MTL

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Overview


Heavy Metal

The HV-MTL (Heavy Metal) collection is made up of 30,000 Mechs derived from 8 different Power Source types. Beginning March 15, 2023, eligible Sewer Passes can be burned to summon a Power Source that will reveal an Evo 1 Mech. Evo 1 holders can participate in future minigame sets with their Evo 1s to unlock additional HV-MTL evolution stages.
TLDR

"HV-MTL (Heavy Metal) NFT TL:DR

  • Yuga Labs announces arrival of 30,000 HV-MTLs in the BAYC swamp
  • New phase titled “It Came Through the Rift” set to begin in April
  • Game release anticipated in May
  • HVs are dynamic NFTs that evolve based on owner’s decisions
  • Eight different HV-Types and numerous trait combinations
  • Owners participate in HV-MTL Forge to build and customize workshops
  • Forge gameplay involves discovering blueprints, gathering materials, and crafting upgrades
  • Leaderboards and special abilities can be unlocked through Forge progress
  • Future of each HV depends on owner’s choices and interactions in the universe

The HV-MTLs, described as curious machines from another world, are armed with an intriguing mix of weaponry and quirkiness, such as hotdog cannons. The narrative surrounding their sudden appearance is shrouded in mystery, as they have been undisturbed for centuries until their abrupt summoning. The enigmatic character, Gary, is convinced that a cosmic battle looms on the horizon and urgently needs every HV to evolve into its final form before it’s too late. However, it remains uncertain whether the HVs are friends or foes.

What do the HV-MTL Mecha Look like?
Mecha Rarity Breakdown

  • Glitch: 7749
  • Dynamic: 6999
  • Bio: 5999
  • Knight: 4999
  • Celestial: 2999
  • Reaver: 998
  • Holo: 248
  • Legendary: 1
These unique NFTs are designed to evolve based on the owner’s decisions, allowing for a highly personalized and interactive experience. With eight different HV-Types and a myriad of trait combinations, each HV boasts its own skills, personality, and roles. They are all engineered to transform, ensuring that no two HVs are the same.

To help guide their HVs through their evolution, owners are encouraged to participate in the HV-MTL Forge. In this immersive workshop, users can build and customize their own unique spaces to prepare their HVs for the challenges that lie ahead. By showing off their creations, they can climb the leaderboard and unlock special abilities that will further shape the destiny of their HVs."

VIA NFTCULTURE.com
History

The Heavy Metal (HV-MTL) collection, once known as the Sewer Pass series, featured an exciting skill-based mint competition called Dookey Dash. Players vied for higher rankings, which were subsequently linked to their Sewer Passes. Upon the conclusion of Dookey Dash, the HV-MTL collection was introduced, signifying a fresh phase for the participants.

Furthermore, the HV-MTL collection is set to undergo a series of transformations, evolving into three distinct stages: EVO-1, EVO-2, and EVO-3, offering an even more engaging experience for the players.
VOTES & LIKES

Do what you do best: get social and get the community riled up.
VOTES WILL GENERATE ENERGY, UNLOCK IN-GAME AND ON-CHAIN REWARDS.

VOTES & LIKES
Forges can be voted on by other players. The more votes your Forge receives, the better your score and your HV potential evolution.

Daily Leaderboards: Based on those votes, you will be given a rank on a daily basis. Daily leaderboards will award Energy, in-game items, and points towards the seasonal leaderboard.

Seasonal Leaderboards: Your seasonal leaderboard rank is based on points across the daily leaderboards. At the end of a season, everyone who participated will receive a reward (Amp), but those with the most votes will receive the rarest Amps.

How voting works for players:

Non-players can “like” forges through Twitter. A “like” on your forge won’t count as a vote but it will help that forge earn daily bonuses. 

You’ll get access to voting once you open your first Portal.

Voting costs Energy. Every time you cast a vote, the Energy cost will increase in scale. Vote carefully!

You can vote once per day per HV (only HV holders can vote).

When you vote for a forge, you gain a small reward.

You can vote for other forges in your wallet once per day, just not on the forge you’re currently building. In other words, if you hold more HVs, you get more votes!
AMPS
AMPS ART

Amps are the rewards you earn for taking care of your HV and garnering votes on your forge. Every player who participates in Forge will receive one Amp at the end of each season, and you must have at least 3 Amps to unlock the next evolution of HVs. (Reminder: There will be 6 seasons of Forge.)

Amps come in five class rarities — Common, Uncommon, Rare, Epic, or Legendary. The rarity that you earn depends on your leaderboard rank at the end of a season, which will be based on the points you earn on each daily leaderboard. 

Amps will initially be attached to your HV’s save data (off-chain), not to your wallet. When it’s time for your HVs to evolve, Amps will be brought on-chain, at which point you’ll be able to burn them to evolve your HV.

Once Amps are on-chain, they’ll be tradeable, so you will also be able to obtain other Amps that will influence your HV’s evolution. Remember, Amps are meant to be burned to customize, evolve, and improve your HV!
ALPHI AMPS


Burn at least 3 into your HV to unlock its next evolution.

AMPS EVOLVE

HV-MTL Amps will be on-chain and tradable when the game is over, but before Evo2.
GEARS

Another resource in Forge, aside from Energy, are Gears.

Gears are Forge’s in-game currency and can be purchased from the in-game shop with ApeCoin. Gears are non-refundable and non-transferable.

Gears allow you to:
-Pay for items in the Shop
-Speed up the building process of Tiles and Decorative Objects
-Buy Tiles and Decorative Object designs
THE SHOP
SHOP OPTIONS

The shop displays 6 items every day — four bonus items, one pack, and one Premium Blueprint.

The shop’s 6 items change daily. They can be bought with Gears


Bonuses for your HV include things like:
MOOD BOOSTERS
PRODUCTIVITY BOOSTERS
SLEEP EFFICIENCY IMPROVEMENTS 
TILE LEVEL INCREASES
INSTANT CLEANUPS

(The Bonus effects cannot be stacked to be made more powerful, but the length of time a bonus can last can be stacked.)

If you don’t want to wait until the next day for new items, you can shuffle the six items that are available for 35 Gears per shuffle. For Premium Blueprints, it’s 15 Gears per shuffle.

Premium Blueprints will be added to your craftable Blueprints queue in your Crafting Station once you unlock them, but you can also purchase them on demand from the shop with Gears. Regular Blueprints can only be crafted at your Crafting Station.
THE CRAFTING STATION

Your Crafting Station contains the Blueprints that your HV can use to build, expand, and decorate your Forge

When you start out, you only have a few Blueprints for Tiles and Decorative Objects. But you can unlock new Blueprints by discovering and completing hidden objectives! 

You may discover hidden objectives once you build a certain number of Tiles, once your Tiles reach a certain level, and maybe even destroying some of your Tiles!

Once you’ve unlocked new Blueprints, you can see them in the Craftables tab.
TILES AND DECORATIVE OBJECTS
TILES_DECORATIVE_OBJECTS
There are a number of different Tiles and Decorative Objects you can build using your discovered Blueprints.

Choose your Tile/Object placement carefully, because once you confirm the build, you can't move it. You will, however, be able to rotate it (at no Energy cost) after confirming.

You can also destroy a Tile by clicking on the Tile and hitting “Delete.” Think twice before going on a destruction spree though — deleting a Tile will also delete any Decorative Object you’ve placed on the Tile.

Decorative Objects can also be rotated like Tiles. Click on the Tile where the Decorative Object sits and select the “Object” tab. From there, you can rotate or delete your Object at no cost. 

Each Tile can be occupied by only one Decorative Object. If you decide to build another Decorative Object on a Tile with one already, the new Decorative Object will replace the previous one.

To upgrade a Tile’s level, click on it and select the upgrade option.
ENERGY

Energy is the main resource of the game. It’s used to build Tiles and Decorative Objects.

You can see how much Energy you own in the top left heads up display.

Every class of HV will start with a special bonus pack that gives an extra edge early on. (Note: you should probably not use the energy packs from your bonus pack until after unlocking your first portal!)

Your HV's max energy capacity is determined by your Portal upgrades. Want to increase your energy cap? Build more tiles, level up those tiles, and then unlock and level up your Portals.

Note: Your game will pause if you close your tab. If you wish for your HV to keep chugging along in construction and Energy collection, be sure to keep your browser tab open. Even if you close your browser tab, your HV will collect Portal energy every two hours.

SOME WAYS TO GENERATE MORE ENERGY:

UPGRADE YOUR TILES:

Your HV generated energy as it moves over a tile. The more you upgrade a tile. The more energy your HV generates when it passes over it.
UPGRADE TILES
Keep your HV in a good mood:
Get votes on your forge.
Visit And Upgrade Portals
UPGRADE_PORTALS
CONTROLS & HOTKEYS
The game is centered on a grid of Tiles

Move the camera vertically and horizontally by clicking and dragging the cursor in your chosen direction to see your Tiles.

Click on the Tiles and the HV to interact with them.

- To add tile or decorative object use hotkey A
- To Open blueprint options use hotkey B
- To craft use hotkey C
- To open voting/leaderboard use hotkey F
- To Rotate Camera use hotkey R
- Home area focus use hotkey H
- Open powerups use hotkey P
- Open shop use hotkey S
- Follow HV use SPACEBAR
PORTAL
Portals are machines that allow your HV to travel to other dimensions and a means to invite another HV from your wallet if you own more than one. Up to one HV per Portal can be invited per day, with a maximum of four HVs per day even if you have more than five HVs in your wallet. Every time you invite one of your HVs, it will grant you 10% of your max Energy capacity. For example, if you use all four of your invites per day, you can reach the 40% max Energy capacity instantly for that day.

Connect Portals to your Forge with Tiles. To activate Portals, upgrade them. Upgrading will contribute to optimizing your Energy production.

Portals are temperamental machines. They only work once before they break down! Repair them regularly so that your HV can use them.

Once activated, Portals store Energy that your HV will collect even when you’re not playing (as long as the Portal isn’t broken).

When your HV goes on an interdimensional journey through a Portal, it comes back with an improved Mood, and collects the Energy stored in the Portal.

When you get a reward from your HV’s return from the Portal, the amount of time that reward lasts is relative to the level of the Portal.
TAKING CARE OF YOUR HV
Don’t slack! Your HV is not just a pile of junk and cables — it can get cranky, sleepy, and thoroughly unimpressed with you. When that happens, its Energy production will be lower, so don’t slack off. (Your HV can’t die of neglect, but we’ll judge you.)

Take care of your HV and it’ll take care of you.

A high Mood has positive effects like: 
-Increased tile energy generation
-Increased working speed
-Increased portal event energy reward
-Increased move speed

Keep_HV's_MoodUp

Keep your HV’s Mood high by:
-Cleaning your HV’s space
-Petting your HV
-Letting your HV Sleep properly
-Opening Portals so your HV can have fun

Cleaning your HV’s space:

We hate to be the ones to break it to you, but your HV has been programmed to shit... 

We don’t know why, but from time to time, it will leave you a little turd. Don’t just let it sit there. Your HV is very serious about hygiene: walking in its own shit has a negative impact on its Mood and on Energy production! (Same tbh.) Of course, it's your job to clean up so rapidly click on the soiled Tile to clean it up!

Petting your HV: Your HV loves attention, so don't forget to pet it.
The amount of Energy generated by petting your HV will depend on the Tile level you're petting it on.

Letting your HV sleep:

From time to time your HV will go to Bed to rest. You can wake it up by clicking on its Bed.

Keep in mind, when your HV is sleeping you can't build Tiles or Decorative Objects. But don’t be impatient — forcing your HV to wake up when it does not want to be disturbed will put it in a bad Mood!

Opening Portals for your HV
When your HV comes back from the Portals you open, it’ll bring some of the energy the Portal has stored up.
YOUR HV CLASS
Every class will start with a special bonus pack that gives an extra edge early on.

Glitch class starts with one clean slate powerup. 

Dynamic class starts with one clean slate power and one power boot energy pack

Bio Class: One clean slate power and two power book energy packs

Knight Class get one clean slate powerup, two power boost energy packs and one power surge energy pack. 

Celestial class gets one clean slate powerup, two power boost energy packs, two power surge energy packs

Reaver class gets one clean slate powerup, three power boost energy packs, two power surge energy packs and one power trip energy pack.

Holo class gets one clean slate powerup, three power boost energy packs, three power surge energy packs and two power trip energy packs.

Legendary class gets one clean slate powerup, four power boost energy packs, four power surge energy packs and four power trip energy packs.
Season Four “The Hunt”



The Hunt

The first three seasons have kept you and your HV busy crafting, voting, and pooping. Now, you’re ready to open the Rift and explore new biomes in the outer dimensions. 
 
Welcome to season 4 of HV-MTL Forge.

It’s time to prepare your HV for expeditions, and adventure into the Rift. You’ll gather resources in the different biomes to prepare your HV for combat. Don’t dilly-dally — the Final Boss is waiting, and he’s kind of an asshole. 
 
PREPARING FOR YOUR EXPEDITION 
Before you can go anywhere, you’ll need to get to the Rift. This is the easiest part of your expedition: just build out your tiles into the fog of war (shrouded area) until the Rift Portal is in sight. Off you go. 

Bag and Deployment Kit:
Your Battle Bag is where you’ll keep your Infusions for fights. For HVs without a Companion, there are four dedicated slots in the Battle Bag to hold Infusions for your expeditions. HVs with a Companion have five slots. 
 
When you set out on an expedition, your Battle Bag will be stocked with a Deployment Kit.

The exact items in your Deployment Kit will depend on your HV class and whether you have a Companion, but they’ll all contain some combination of materials and useful components for crafting. 
 
HVs with a Companion can fill their Companion Augment slot and receive 3 Molds for that slot. They’ll also get an extra item slot in their Battle Bag, a free crafting thread, and a 10% damage boost against enemies. 
On your very first expedition, you won’t have any useful Infusions to put into your Battle Bag, but after your first mission you’ll earn Infusions that you’ll be able to take with you and use during fights. 

Despite this, at the start of every expedition, you’ll have an opportunity to use your Gears to access additional boosts for your Battery and base stats to increase your chances of succeeding in your expedition. You can also use Gears to access more bonuses to improve your HV’s performance prior to starting an expedition. 
 
Give a Specialization
Give your HV a Specialization: 
The base stats of your HV is dependent on your HV’s class. In addition, you’ll be able to select 1 of 3 Power Cores, which represents a Specialization you can choose to aid you on your expeditions: Fighter, Crafter, Explorer. 
 
Giving your HV a Specialization. 
Each Specialization will have an additional effect. HVs specializing in Fighter will recover a portion of their battery upon each enemy kill. A Crafter allows a minimal craft proficiency of level 3 and gains more resources when gathering. Having higher craft proficiency means the fail rate will be less when crafting an item. Explorers consume half as much Battery energy as the other specializations, allowing them to stay in the Rift longer.

Besides selecting a Specialization, each HV will also have its own base stat depending on its class.

Note: This is a one-time free selection before entering the Rift for the first time. This is locked to your HV until you find another Mold and Materials to craft another Power Core for a different specialization. You also have the option of Refining your current Power Core through Materials. 
 
Choose An Expedtion
Choose your expedition wisely. 

Once you enter the Rift, choose which Expedition you’d like your HV to go on and which difficulty level you think it can handle. Each difficulty level has a different Energy cost for entry, Battery consumption during the expedition, and Loot types. To reach the next difficulty level, the previous difficulty level needs to be successfully completed. 
 
There are four Biomes to choose from for your expedition, but five Biomes in all — one can only be accessed through the other biomes. We heard it’s pretty cool. Good luck! 
 
Note: Biome tiles function in the same way as Forge tiles, with one exception: They give you one passive vote per day. You can earn a Biome tile by completing all the levels for its corresponding Biome, then bask in the glow of your extra votes (up to +1 vote per Biome tile type each day). 
 
EXPEDITION CHEAT SHEET 
Maybe you’ve already read the whole game guide and just need a quick refresher before you set out on your next expedition. Maybe you don’t want to read the game guide and you’re just gonna wing it because you’re unhinged. Who are we to judge? Here are the basics of making it through an expedition: 
 
Left Click to Move
Left-click to move around. 
HVs can move in all directions by simply left-clicking in the direction you desire. Use the mini-map in the right-hand corner to help orient you in your present location. The camera view will always be centered, focused on your HV. 
 
Collect, Craft, Fight
Collect, Craft, Fight. 
Your expedition to new Biomes will consist of three main activities: gathering, crafting, and fighting. 
 
There are 3 main categories of materials you can gather: Biotics, Technics, and Gemstones. The Gemstones are considered most rare as a whole and can only be used to refine Materials, Molds, Power Cores, Augments, and Keys.

You can craft 3 different kinds of items: Augments, Infusions, Keys.

During an expedition, you may encounter some enemies. Fight them off before your battery depletes! 
 
Complete an expedition by finding the exit Portal. 
 
Watch Your Battery
Keep an eye on your battery. 
When you go out on expeditions, your HV is dependent on the amount of energy it has in its Battery, which determines how long it can hunt. The most important thing to remember is that once the HV’s battery depletes, the expedition ends. 

If your HV’s battery depletes before locating the exit portal, you will lose 50% of your HV’s Battle Bag content. To prevent this, you can choose to use Gears to refill the Battery in order to finish the exploration (you’ll get a warning that your Battery is low). The amount of Gears needed to refill the battery doubles every time if it is the same expedition. 
 
Secret fifth Biome. 
If you successfully complete an expedition, depending on the rate of completion and difficulty level, you may have a chance to enter the Shimmer Biome to hunt for more gemstones and special materials. Entering the Shimmer Biome is optional. 
 
BAYC,MAYC,BAKC
Alright, so what if I have a BAYC/MAYC/BAKC? 
A BAYC/MAYC/BAKC will provide additional benefits to your HV when entering the Rift. Here’s the breakdown: 
 
BAYC: 2 Crafting Threads, 2 Battle Bag slots, 1 Legendary Chest, 1 Rare Chest, 1 Legendary Key, 1 Rare Key, 1 Augment 
 
MAYC: 1 Crafting Thread, 1 Battle Bag slot, 2 Rare Chests, 2 Rare Keys, 1 Augment 
 
BAKC: 1 Battle Bag slot, 1 Rare Chest, 1 Rare Key, 1 Augment 
 
GATHERING 
There are three types of materials you can gather. Each material will have a rarity and tier. Type, rarity, and tier will all determine what you can craft and how successful you will be in crafting. 
 
Material's
Material types 
The three types of materials you can gather are Biotics, Technics, and Gemstones. 
 
Biotics and Technics serve as the basis for all crafting. They are easier to find.

The Gemstones are considered most rare as a whole and can only be used to refine the Molds, Power Cores, and Keys you craft.

If you are able to find the entrance to the fifth Biome, you’ll have the opportunity to gather Techstones, which are the rarest type of Gemstones for refining items. 
 
Material Combinations
Material combinations 
When you’re gathering materials, keep in mind how they work together. 
 
Fusing a Technic material with a Mold crafts equipment. 
 
Fusing a Biotic material with a Mold can craft a Battery refill and other Infusion items.

Fusing three Biotic or Technic materials with a Mold can craft a Key. 
 
Fusing a Material, a Mold or a Key with a Gemstone can improve the selected elements by one tier. 
 
Material rarity and crafting success
Material rarity and crafting success: 
Higher rarity components of the same category (for example, all Biotic materials) will create a higher rarity item when you craft. Higher rarity materials have a higher chance to be successfully crafted (each time you craft, there is a chance you may fail to craft the item – more on that below). 
 
Material tier and crafting time
Material tier and crafting time 
When you’re ready to craft items from your materials, the crafting time depends on the material used. Each new material in the crafting station adds to the total crafting time. The higher the material’s tier, the longer the time required to process it. 
 
Choose the type of item you want to craft.
CRAFTING 
After coming back from a Hunt, you’ll likely have gathered some materials for crafting! 
 
Choose the type of item you want to craft. 
What you can craft will be dependent on the types of materials used. 
 
Keys are used to open loot chests. 
 
Augments are equipable items for your HV. They are meant to improve your core stats while in The Hunt. These stats can be further upgraded with Augments of higher quality. 
 
Power Cores are the 1 of 3 Specializations you can choose from before starting an expedition. 
Choose the Mold of your item.
Choose the Mold of your item. 
Once you choose what item you want to craft, you’ll be given an option to choose a Mold for the item. 
 
Good things take time.
Good things take time. 
It takes time to craft, so the rarer your materials are, the longer the crafting takes. “Crafting Threads” in your Craft tab shows what items are currently being crafted and how much longer until completion. Crafting the same Mold earns you proficiency points for that Mold. Once you reach the next proficiency level for that Mold, it becomes faster and safer to craft. You’ll see this ability in your Bonuses tab. 
 
Use Gemstones to Refine.
Use Gemstones to Refine. 
Refining a Material, a Mold or a Key by fusing it with a Gemstone can improve the selected elements by one tier. Remember, the Gemstones you collect can only be used for Refining. 
 
Equip your HV with your crafted items.
Equip your HV with your crafted items. 
After crafting and/or refining your desired items, shift over to the HV tab. This is where you can experience the fruit of your crafting labors. On this tab, you can equip your HV with items you just crafted. You can swap out and further refine any components you craft in order to continue beefing up your HV. Doing this will better ensure your success when the ultimate Rift Boss Battle arrives! 
 
Note: Augments on your HV are not permanent or carried beyond playing Forge and The Hunt. BUT your overall stats from your Augments will be used to generate a Power Score that will affect your HV’s future experience beyond Season 6 and Forge… 
 
Crafting can fail.

Crafting can fail. 
Each time you craft, there is a chance you may fail to craft the item. The rarer your components, the more likely you will succeed in crafting an item. If you fail, you will lose the materials you used in attempting to craft the item. If you’re crafting an item type that you have already previously crafted, the chance of success is higher. You’ll see this ability in your Bonuses tab. 
 
The key to crafting Keys.
The key to crafting Keys
Be sure to craft the correct rarity of Key. For example, you cannot use a Common Key to open an Uncommon Chest. Once you craft a Key, look out for Loot Chests hidden throughout the Biomes on your next expeditions. Loot Chests can contain a variety of Materials or even fully crafted Augments! 
 
You can dismantle Augments and Infusions.
You can dismantle Augments and Infusions. 
All Augments and Infusions can be dismantled by putting them alone in the crafting station. Dismantling an item is an opportunity for you to collect needed materials, refine components, or craft something entirely new. The dismantling time depends on the material tier. Don’t dismantle all willy-nilly — there are consequences. When you dismantle, all used materials will be lost — you'll only have a chance to get your Mold back. 
 
The rules of combat.
FIGHTING 
During an expedition, you may encounter some creatures looking to fuck up your day. 
 
The rules of combat. 

A few hints so you don’t have to fuck around and find out:

Combat starts only when your HV enters the enemy’s attack range.

Combat is turn-based, meaning your HV and the enemy will take turns bonking each other until one is defeated. 

On your HV’s turn, you can do 1 of 3 options: perform a “basic attack” (defaulted selection), “special attack”, or activate an Infusion. Once you choose an option, the player turn ends and the enemy will input their selection. 

Once both turns play out, the player will be able to move their HV again on the fresh turn.

When in combat, the HV can move freely, but be warned, there is a “move” bar during each battle and once that is depleted, the HV will no longer be able to move until the HV attacks. 
 
When damage is taken, the Shield will deplete according to the amount of damage. During combat, HVs can replenish Shields with items in their Battle Bag. Once out of combat, the HVs shield will automatically be restored to 100%.

If your HV’s Shield is depleted, the Battery power will start to be consumed in its place. Once the Battery is empty, the expedition will end. 
 
Shields work the same for enemies, so make sure you defeat them the first time or their shields will be fully charged if you encounter them again after fleeing. 
 
Keep your enemies close.
Keep your enemies close.

Expect these enemies to be tough, so think twice before you engage!

Every enemy has an attack range. Be careful — it may be larger than your HV’s. 

Enemies also have a limited “field of view”. This means their natural attack range can be limited by obstacles. This allows your HV to start fights from a closer range, even if your enemy has more range than your HV. By taking advantage of an enemy’s “field of view”, your HV also can escape suffering minimal damage. 
 
If an enemy happens to spot your HV first, then they get an “opportunity attack”, which means your HV can’t move on the first turn. 
 
Enemies have Shields too. If you’re about to defeat an enemy, make sure you finish the job — if you flee early, their Shields will be fully recharged if you encounter them again. 
 
Not all enemies fight the same — their attacks depend on the Biome they live in. You’ll learn their strengths and weaknesses through combat. 
FAQ
WHAT IS HV-MTL FORGE?
Forge is a creative, social, competitive crafting game for holders of HV-MTL NFTs. The game tasks you with creating a forge and keeping your HV happy and productive. The Forge community determines which forges deserve their accolades. Stay on top of what’s popular, and earn the most votes for your HV and forge. The more votes you get for your forge, the greater the reward. Just don’t get too comfortable — a vibe shift could always be around the corner. Trending traits and looks are always subject to change based on the community’s whims.

Once the Rift opens, HVs will brave new challenges that will test their skills in a totally new gameplay mode. More on this in the coming months.

WHERE FORGE?
HERE FORGE.

WHO CAN PLAY FORGE?
The full Forge experience is token-gated, available exclusively for HV-MTL NFT holders. Non-holders will have an opportunity to try a limited version of Forge, but will not be eligible to experience all elements of the game and will not be able to use what they build in future activations.

For HV holders:
  • Every HV class has a unique game environment and a starting pack based on their class
  • Owners of multiple HVs will be rewarded with daily bonuses, by inviting their HVs to vist their other forges
  • Owners of BAYC, MAYC, and BAKC NFTs will unlock unique in-game items, adventures, and resources. Some will unlock in Forge, and more will unlock when the Rift opens.

WHAT ARE THE TECH REQUIREMENTS TO PARTICIPATE?
We officially support the two most recent versions of Chrome, Firefox, Brave, Edge, and Safari on desktop, tablet, and mobile.

We do not officially support plug and play peripheral controllers for desktop, tablet, and mobile devices.

WHICH WALLETS ARE SUPPORTED?
For other hardware/software wallets, we recommend using Warm.xyz or delegate.cash. Unfortunately, we cannot guarantee support for smart contract wallets, such as Gnosis Safe. See more details in the “Wallet Delegation” section.

HOW LONG WILL HV-MTL FORGE BE AVAILABLE TO PLAY?
Forge will last for 6 seasons. Each season will last 3 weeks.

TELL ME MORE ABOUT THESE HV-MTLS. HOW DO I GET ONE TO PLAY?
The HV-MTL (pronounced “Heavy Metal”) NFT collection is made up of 30,000 “HVs” (pronounced “Heavies”) derived from 8 different types of Power Sources. Your HV will allow you to play Forge and participate in future Forge-related shenanigans. Rewards (called Amps) that you may collect during the game will follow the HV specifically (learn more about Amps in the Amps section). You can purchase a HV-MTL NFT from the official Opensea collection here.

WHAT IF MY WALLET HOLDS SEVERAL HVS? HOW/WHEN DO I SELECT WHICH ONE TO SAVE MY SCORE ON?
Every HV-MTL NFT acts as its own save file, which means the Forge gameplay save data and game score are connected to the HV, not to the wallet holding the HV (FYI, this is different from how Dookey Dash worked). From the Forge start screen, you will be able to select which HV in your wallet to play with. Each of your HV has its own score and its own opportunity to place on the leaderboard.
There will be in-game bonus opportunities (via Portals) for players who hold multiple HVs in one wallet. Once per day, you’ll have the ability to invite your other HVs ( from the same wallet) to visit the forge you and your HV are currently in. You can invite up to 4 HVs every day (the HV currently playing doesn’t count as one of the 4). Inviting your other HVs will earn you extra Energy that will help with your forge building! More details to come.

IF A HV IS TRANSFERRED TO ANOTHER WALLET, DOES IT KEEP ITS SAVED STATE FROM FORGE?
Yes, if you transfer an HV to another wallet or purchase a HV on secondary, you will be continuing from the previous saved state for that HV. You can see any HV’s Forge performance by searching the token ID in the game tab.

WHAT HAPPENS IF I HAVE A HV, BUT DON’T PLAY FORGE AT ALL?
Your HV will talk about its abandonment issues in therapy, probably. Participation in Forge is how your HV evolves, and you’ll need to participate in at least 3 seasons to evolve your HV. Active HVs will have gameplay advantage down the road compared to HVs that are neglected. So if you want that on your conscience, FINE.
PLAYING & WINNING

HOW DO I PLAY?

Clean up your HV’s poop, create a kickass forge for it, get votes on your forge, and give your little dude a hug once in a while. Check out our Game Guide for all the ins and outs.

WHAT ARE GEARS?

Gears are the in-game currency that can be purchased from the in-game shop with ApeCoin. Gears are non-refundable and non-transferable. More on that in the Game Guide.
Gears allow players to buy certain shop items, like bonuses and Premium Blueprints.

Gears are attached to the wallet they were purchased with, NOT the HV or Forge game. Keep in mind you can’t transfer Gears to a different wallet or swap Gears back to ApeCoin. Currently, Gears can only be used in Forge.

HOW DO I WIN?

Head to the Game Guide for the details, but in a nutshell: each season, you’ll have 3 weeks to craft a forge that nurtures and evolves your HV.

There are two leaderboards: a daily leaderboard that gets updated, unsurprisingly, daily. And a seasonal leaderboard for the entire 3-week season.

Forges are voted on by the community, who decides in aggregate what matters most aesthetically and which forges are the best. Based on those votes, you will be given a rank on a daily basis. Daily leaderboards will award Energy, in-game items, and points towards the seasonal leaderboard.

Your seasonal leaderboard rank is based on your points across the daily leaderboards. The seasonal leaderboards determine rewards called Amps, which will be NFTs of various rarities based on your rank. Amps will be needed to augment your HV and its evolution. The most interesting forge — as determined by votes — will receive the rarest rewards.

WHO CAN VOTE?

All HV owners can vote in-game, be they friends or foes. Those without HVs can only “like” player forges through Twitter. “Liking” a forge will help that forge earn daily bonuses. A subjective leaderboard based on social voting means the more votes your HV gets, the better your score and NFT evolution. Head to social media to promote your creations and compete for votes from peers and spectators to climb the ranks and win the best Amps.

WHAT CAN I WIN?

Rewards called Amps. They’ll come in handy in the future for your HV’s evolution, and the rarity of the Amps you receive will be determined by your seasonal leaderboard ranks.

HOW DO AMPS WORK?
Amps are on-chain upgrades that permanently change your HV-MTL metadata and its rarity. Amps collected during gameplay will allow you to customize and advance your HV to an Evo2 in the future.

You’ll need 3 Amps to evolve your HV to an Evo2, and every HV that participates in Forge will receive an Amp at the end of each season. There are 6 seasons total, so 6 opportunities to earn an Amp.

Your Amp will have one of five possible rarities — Common, Uncommon, Rare, Epic, or Legendary — depending on your seasonal leaderboard rank at the end of a season, which will be calculated according to your points on each daily leaderboard.

There are three different Amp archetype categories, and two subtypes within each archetype category.

Amps will be claimed at the end of each season and attached to your HV’s save data (off-chain), not to your wallet. When the time comes for HVs to evolve, Amps will be brought on-chain, at which point you’ll be able to burn them to evolve your HV. You must have at least three Amps to unlock the next evolution. Once Amps are on-chain, you will also be able to obtain other Amps that will influence your HV’s evolution.

Keep in mind, while Amps will be on-chain and tradeable later on, they are meant to be burned to customize, evolve, and improve your HV! Everyone who chooses to play Forge will receive one Amp for each season they participate in.

WHAT IF THERE’S A TIE ON THE DAILY LEADERBOARD?

Daily rank can change vote by vote, and the little things matter. In the event of a tie, each vote cast and its subsequent effect on your rank will determine your final placing in the daily leaderboard. 

There are two possible tie-breakers:
 1. Time to reach vote total: If two or more players have the same number of cumulative votes at the end of the day, rank is determined according to who reached that vote total first, second, and so on.
 2. Fewer downvotes: If the number of cumulative votes is equal and that number was reached at the exact same time by two or more players, that’s nuts, the game is probably haunted, and this second tiebreaker will apply: whoever has the fewest downvotes ranks higher.

WHAT IF THERE’S A TIE ON THE SEASONAL LEADERBOARD?

In the event of a tie, there are three possible tie-breakers:
 1. Cumulative votes: Whoever receives the most upvotes takes first place.
 2. Fewer downvotes: If the number of cumulative votes is equal, this second tiebreaker applies. Whoever has the fewest downvotes is first.
 3. Average tile level: If the first 2 tiebreakers do not break the tie, the player with the higher average Tile level will come first.


ARE THERE ANY IN-GAME BENEFITS FOR BAYC, MAYC, AND BAKC HOLDERS?

Owners of BAYC, MAYC, and BAKC NFTs will unlock unique in-game items, adventures, and resources. Some will unlock in Forge, and more will unlock when the Rift opens.
Once the second season begins, BAYC, MAYC, and BAKC holders will be able to claim one exclusive object per BAYC/MAYC/BAKC token by going to their Blueprints tab and looking in the objects panel.

These objects will be exclusive to token holders of BAYC, MAYC, and BAKC and can help you stand out from the competition.
HVS

WHAT WILL MY HV TYPE MEAN FOR THE GAMING EXPERIENCE?

In this game, your HV type will only impact the visuals in your environment (for example, if you own a Glitch, your base environment will look different than a Reaver’s). Essentially, everything else is the same until it’s time to evolve your HV. Every decision you make in Forge will impact if and how your HV evolves and how it improves on its type’s traits.

WHY DOES MY HV RARITY / CLASS MATTER?

Your forge’s baseline appearance when you start playing is based on your HV’s rarity/class. This helps further differentiate the look of your unique creations, but it is still up to your forge-building decisions to catch the eye of voters.

Additionally, every class will start with a special bonus pack that gives an extra edge early on. Note, you should probably not use those energy packs until after unlocking your first portal!

Bonus Packs by Class (claimable only 1x per HV token):

Glitch: 1 Clean Slate Powerup

Dynamic: 1 Clean Slate Powerup, 1 Power Boost energy pack

Bio: 1 Clean Slate Powerup, 2 Power Boost energy packs

Knight: 1 Clean Slate Powerup, 2 Power Boost energy packs, 1 Power Surge energy pack

Celestial: 1 Clean Slate Powerup, 2 Power Boost energy packs, 2 Power Surge energy packs

Reaver: 1 Clean Slate Powerup, 3 Power Boost energy packs, 2 Power Surge energy packs, 1 Power Trip energy pack

Holo: 1 Clean Slate Powerup, 3 Power Boost energy packs, 3 Power Surge energy packs, 2 Power Trip energy pack

Legendary: 1 Clean Slate Powerup, 4 Power Boost energy packs, 4 Power Surge energy packs, 4 Power Trip energy packs

When the Rift opens, HV classes will also have their own unique attributes and stats. More on this to come!

HOW DOES MY COMPANION FACTOR INTO THIS?


Like HVs, companions will have their own unique benefits that will play a role in Rift when it opens.

WHAT IF I HAVE MORE THAN ONE HV?

Once every day, you’ll have the ability to invite up to four of your other HVs (must be within the same wallet you are using to play with) to visit the forge you are currently building. Doing this will earn you game bonuses that will help with your forge building! You will also be able to cast votes for other HVs in your wallet by searching token IDs, keep in mind, voting is capped to 1x per day per forge.

A FRIEND SAID I CAN PLAY ON THEIR HV, HOW DO I DO THAT?

Wallet delegation! Head to the Wallet Delegation section for the details.

IF I RECEIVED A HV FROM SOMEONE ELSE, DOES MY SCORE START FRESH OR PICK UP WHERE THE PREVIOUS HOLDER LEFT OFF?

The Forge game state follows the HV, so if you receive a HV from someone who has started the game, you will pick up where they left off.

In other words, your progress is tied to the HV and not the wallet, meaning if you decide to transfer your HV to someone else, then that person will have that HV’s progress. If you’re moving your HV between wallets that you own, you’ll keep your game progress, because the save state is tied to the HV. If you delegate to someone else who plays with your HV, you will continue to play where the last person ended. Players will be able to delete existing objects to reimagine the Forge as they like! If you continue to play from a save state that was not yours to begin with, you still have the freedom to purchase Gears and spend Energy on the HV and the previous Gears spent and Energy used will not be reset. (However, Gears are attached to wallets, not HVs, and are not transferable. So any unused Gears balance will stay with the wallet that purchased those Gears). What are Gears and Energy? Check them out here in the Game Guide.

CAN TWO OR MORE PEOPLE USE THE SAME HV TO PLAY FORGE?

Yes, two or more people can play using the same HV through delegation and warm wallet, but not simultaneously. Whoever is playing will continue from where the last person left off. See more in the Wallet Delegation section!
BACKGROUND REMIND ME AGAIN HOW WE GOT HERE…
It’s been a journey! We started with Sewer Passes, which gave you access to the Dookey Dash game. After racing through the sewers, dodging obstacles and picking up fragments, each player was given a rank on the leaderboard. That score equated to which type of HV they would receive.

After Dookey Dash came Toad Mode, where Sewer Pass holders had one week to go back in the sewer for a chance to climb the leaderboard and win a companion for their HV. The top 500 winners of Toad Mode (those that collected the most toads) were awarded companions, while the remaining 2,000 were dispersed to the top of the Toad Mode leaderboard.

Once the sewer closed for good, Sewer Pass holders were able to summon Power Sources. Those Power Sources transformed into the HVs of the HV-MTL collection. There are eight HV-MTL types: Glitch, Dynamic, Bio, Knight, Celestial, Reaver, Holo, and Legendary. Now, it’s time to build your HV the Forge of their little HV dreams.
DELEGATION
A FRIEND SAID I CAN PLAY ON THEIR HV, HOW DO I DO THAT?
If someone you know is looking to allow you to play on their HV, that can be done safely through wallet delegation. The HV holder will head to their preferred delegation site between warm.xyz or delegate.cash to set up a delegation connection between the holding wallet and the wallet you want to play off of. Once delegation is confirmed, you can head over to the game and log in with your wallet address that was delegated to.

DOES FORGE SUPPORT WALLET DELEGATION TOOLING LIKE WARM.XYZ AND DELEGATE.CASH?
Yes! Forge supports wallet delegation from warm.xyz and delegate.cash.

HOW DOES DELEGATION WORK?
We currently support warm.xyz and delegate.cash to access Forge. The save state of the game follows the HV-MTL, not the wallet, so if you delegate your HV-MTL to someone else, they will continue playing Forge from the save state at the time of delegation.

Only one active game session is allowed at a time per HV, meaning if a HV is delegated to several wallets, only one wallet will be able to play at a time.

OK, SO I’M KIND OF NEW, CAN YOU PLEASE EXPLAIN TO ME WHAT WALLET DELEGATION DOES?
Setting up a delegation allows users to link cold wallets with hot wallets, and then the hot wallet can act on behalf of the cold wallet. The HV holder will connect the wallet that is holding the HV to warm.xyz or delegate.cash, the two delegation sites we support. After connecting, the holder will be prompted to enter a second wallet address that they’d like to delegate ownership to. Once the wallet address is confirmed, the holder will pay a one-time gas fee to approve the delegation. After the transaction is confirmed, the hot wallet address will be given a proxy of ownership over the cold wallet’s holdings and be used to interact with the Forge as if they were holding the HV itself. The hot wallet will not be able to sell or transfer the HV — delegation is only used to play Forge.

HOW DO I DELEGATE SAFELY?
If you are delegating HVs, do your due diligence. We highly recommend to delegate only to whom you trust will play fairly and not cheat. If you have any concerns with how that person might have been using your HVs while delegated, remove the delegation. You are solely responsible for ensuring that your HV was not used to cheat by you or anyone else who played with it!

Delegated wallets: if you played Forge with your cold wallet and your hot wallet, or with different warm wallets, remember that the save state is only tied to the HV itself. In other words, if you delegate your HV to one player and then to another, the next player will start playing where the previous player left off for that specific HV.

CAN I DELEGATE TO MULTIPLE WALLETS?
Yes but only one active game session is allowed at a time per HV, meaning if a HV is delegated to several wallets, only one wallet will be able to play at a time.
TECH STUFF
WHAT ARE THE TECH REQUIREMENTS TO PARTICIPATE?
We only officially support the two most recent versions of Chrome, Firefox, Brave, Edge, and Safari on desktop, tablet, and mobile.

Plug and play peripheral controllers for desktop, tablet, and mobile devices are not officially supported.

WHICH WALLETS ARE SUPPORTED?
Unfortunately, we cannot guarantee support for smart contract wallets, such as Gnosis Safe. For other hardware/software wallets, we recommend using Warm.xyz or delegate.cash. See more details in the “Wallet Delegation” section.

WHO CAN I REACH OUT TO IF I’M HAVING A TECHNICAL PROBLEM OR NEED A VIRTUAL HUG?
Please file a support ticket in the #support channel in our Discord or support@mdvmm.xyz if you are having an issue and one of our support agents will respond as soon as possible, ready with that virtual hug.

WHAT KIND OF INFORMATION WILL BE COLLECTED WHEN I PLAY?
For each connected wallet, we collect information such as: the wallet’s address, game data (like your Forge configuration: tiles & props built and levels, time spent playing, popularity votes, all in-game actions (builds/destructions/powerups purchased & used), Gears owned, HV-MTL NFT token IDs, and acceptance of game terms, as applicable. See our Privacy Policy for more information.
GAME PASS
More to come, check back later!
Crafting


CRAFTING 
After coming back from a Hunt, you’ll likely have gathered some materials for crafting! 
 
Choose the type of item you want to craft. 
What you can craft will be dependent on the types of materials used. 
 
Keys are used to open loot chests. 
 
Augments are equipable items for your HV. They are meant to improve your core stats while in The Hunt. These stats can be further upgraded with Augments of higher quality. 
 
Power Cores are the 1 of 3 Specializations you can choose from before starting an expedition. 
Choose the Mold of your item.
Choose the Mold of your item. 
Once you choose what item you want to craft, you’ll be given an option to choose a Mold for the item. 
 
Good things take time.
Good things take time. 
It takes time to craft, so the rarer your materials are, the longer the crafting takes. “Crafting Threads” in your Craft tab shows what items are currently being crafted and how much longer until completion. Crafting the same Mold earns you proficiency points for that Mold. Once you reach the next proficiency level for that Mold, it becomes faster and safer to craft. You’ll see this ability in your Bonuses tab. 
 
Use Gemstones to Refine.
Use Gemstones to Refine. 
Refining a Material, a Mold or a Key by fusing it with a Gemstone can improve the selected elements by one tier. Remember, the Gemstones you collect can only be used for Refining. 
 
Equip your HV with your crafted items.
Equip your HV with your crafted items. 
After crafting and/or refining your desired items, shift over to the HV tab. This is where you can experience the fruit of your crafting labors. On this tab, you can equip your HV with items you just crafted. You can swap out and further refine any components you craft in order to continue beefing up your HV. Doing this will better ensure your success when the ultimate Rift Boss Battle arrives! 
 
Note: Augments on your HV are not permanent or carried beyond playing Forge and The Hunt. BUT your overall stats from your Augments will be used to generate a Power Score that will affect your HV’s future experience beyond Season 6 and Forge… 
 
Crafting can fail.

Crafting can fail. 
Each time you craft, there is a chance you may fail to craft the item. The rarer your components, the more likely you will succeed in crafting an item. If you fail, you will lose the materials you used in attempting to craft the item. If you’re crafting an item type that you have already previously crafted, the chance of success is higher. You’ll see this ability in your Bonuses tab. 
 
The key to crafting Keys.
The key to crafting Keys
Be sure to craft the correct rarity of Key. For example, you cannot use a Common Key to open an Uncommon Chest. Once you craft a Key, look out for Loot Chests hidden throughout the Biomes on your next expeditions. Loot Chests can contain a variety of Materials or even fully crafted Augments! 
 
You can dismantle Augments and Infusions.
You can dismantle Augments and Infusions. 
All Augments and Infusions can be dismantled by putting them alone in the crafting station. Dismantling an item is an opportunity for you to collect needed materials, refine components, or craft something entirely new. The dismantling time depends on the material tier. Don’t dismantle all willy-nilly — there are consequences. When you dismantle, all used materials will be lost — you'll only have a chance to get your Mold back. 
Finding the exit in the forge
From a tweet by Dr. Novo

"The exit will be on the ground and will be visible to you if it’s within your range so you basically have to crawl up and down all areas and corners to find it! It will look like this"

Forge Exit