Quirkmasters is a trading card game within the Quirksville ecosystem aimed at rewarding holders, expanding the Quirksville ecosystem without dilution and increasing the reach of the Quirkies brand via entry into the ever growing e-sports sector. We continue to strive to be a leading culture brand celebrating each and every persons Quirks, with an overarching ethos of ‘ You are intended’.
Card Distribution, Claiming and value for holders
Quirkmasters cards will initially sit on the ethereum blockchain and will be available to buy/sell via allow listed exchanges (Opensea etc.)
Unlike traditional IRL card games where the participant must purchase booster or expansion packs, Quirkie and Quirkling holders will be the distribution to supply the broader ecosystem.
Initially Quirkmasters cards will relate directly back to Quirkie/Quirkling traits. Lets use the upcoming claim which is only for Quirkies as the working example.
The first trait card being distributed will be in relation to the BACKGROUND trait of Quirkies. So, if you own a Quirkie with a Misty Turquoise background, you will be able to claim 2 Misty Turquoise trading cards.
We are however leaving this claim period open ended and flexible. Why? Well maybe you want to only claim 1 card and leave the other card attached to the Quirkie for future resale. Or maybe you don't check discord or twitter often, you will feel safe knowing that any cards available to claim will remain soul bound to your quirkie or quirkling until the point that they are claimed. This creates further gamification of buying and selling quirks and quirklings as they may have numerous unclaimed cards attached.
The claims will be staggered over time separated by Quirkie / Quirklings and then by traits. Our second claim will be a Quirkling trait which we have yet to announce. This in itself solves an issue many projects currently face of having regular and consistent meaningful deliverables.
Card details and why they are not static…
The cards will at first display very few details in relation to power. This is because we plan to incorporate community value into the game power economics. Is a particular card trading at multiples of others at the same rarity? This is information we want to be able to apply to the card dynamics. This also avoids people overpaying for cards which in turn might be re-balanced in the near term.
What will be determined at claim and be visible immediately is where your cards sit on our rarity / power index. The cards will be split into 5 categories which will be clearly differentiated by the visual card graphics.
This enables us to build community value into our cards while also applying a form of rarity and power into the cards upfront.
Like any active trading card game we expect power dynamics to change over time, these 5 categories allow us to balance cards in tandem to avoid any perceived value dilution.
Future burn mechanisms and economics
Quirkmasters allows for an enormous amount of extremely exciting and creative ways to gamify both the trading of cards but also the randomisation of minting which we all love.
As we build out Quirkmasters we are concurrently building burning mechanisms which will assist in giving increased value proposition to less rare or sought after traits.
This can be through burning X number of cards with the reward being certain power or action cards only available through the burning mechanism. We are also able to build card class and category into this randomisation to allow for greater chances at extremely rare or powerful card rewards.
An ever changing ecosystem
One of the most exciting parts of Quirkmasters for the team and holders is its endless possibilities and applications. From corporate IP partnership to cross community WEB3 involvements.
This not only invites numerous external parties into Quirksville it also provides Quirksville with a WEB3 native deliverable to go hand in hand with our continued push into WEB2 culture and our Action Sports brand.
Remember action sports is no longer limited just to Surfing or skating — the fastest growing of all is now e-sports. Whether we are ridiculed for it or not, we are here to build an empire and this is just the beginning.